![]() Even the characters who aren't supposed to look like fish or apes tend to have the same kind of bug-eyed stare. Everything looks kind of dull and covered in an unnatural plastic sheen. The graphics aren't even that intense, mostly looking like a high-end Xbox 360 game at best. #The sinking city first case Pc#Perhaps it's a result of the PC port, but it's hard to see why the game would have so many problems. It's sad to say that the scariest thing in this horror game is not knowing what new way it will break next.Īside from this, the game also had several moments when it would stutter or freeze for no apparent reason. I eventually had to murder the hobo to get free, which resulted in me going mad, and I had to reload an earlier save. As a result of this new hobo joining the fire, my character became frozen to the oil drum, and I could not move. In one instance, I had walked up to a few hobos hanging around an oil drum fire, when another hobo came by to warm themselves up. ![]() Luckily (and unfortunately) most of the enemies are pretty dumb, so as long as you have enough ammo they should be pretty easy to handle. It's stiff and slow, and the hitboxes on the enemies are sometimes not clear, so you don't know for sure if you're doing damage or not. However, later on in the game, it does throw quite a few combat sections at you, and the general aiming and shooting mechanics don't feel so great. The game says that ammo is scarce, but you can usually find enough crafting materials to make new ammo. There's also a skill tree to fool around with to get better stats for Charles, like faster reloading, or more experience from completing cases. The game features combat and crafting, and they're inoffensive, but also occasionally frustrating. There also was a cool moment when I let Charles go idle while the meter was going back up, and he nearly put a gun to his head and killed himself. Being exposed to horrific things like corpses or hideous monsters from the deep make your sanity go down, which can actually end up spawning imaginary monsters for you to deal with. Since this is a Cthulu-related game, there's a sanity meter to watch along with health. From there, mysteries are solved within the"Mind Palace," which is a fancy name for the part of the menu where the clues sit, and come to a conclusion about what to do next. Once enough evidence has been gathered, players then piece together what happened using the Retrocognition ability, which is essentially a Cthulu-powered detective vision. ![]() Players navigate the city solving cases that will hopefully lead them to answers about what's going on, and doing so by investigating various locations for clues. A Trip Down Insanity LaneĪt its core, The Sinking City is an open world survival horror game. However, The Sinking City attempts to be even more faithful to Lovecraft's writing by including more things from his stories, such as the fish-like Innsmouthians, people with features resembling apes, and The Yellow King, among other references to his work. Both feature private detectives who are having strange visions, who get lured to dilapidated fishing islands, and end up getting caught in strange Cthuluan cult business. It's not exactly new ground being tread, and in fact, the entire story is incredibly similar to Call Of Cthulu, which came out last October. Reed hopes to find an explanation for the strange things he's been seeing, but little does he know that he was actually being pulled into events well beyond his comprehension, and the fate of the world rests on his shoulders. Reed gets an invitation to come to a spooky island called, Oakmont, that for some mysterious reason doesn't appear on most maps. The Sinking City starts out as most games based on Lovecraft's stories tend to. Players take on the role of a former Navy diver/war veteran turned private eye named Charles Reed, who has been having strange visions that he can't explain. The Sinking City does a pretty admirable job telling its Lovecraftian tale, but it should have put the same care and effort into the making sure the game wasn't a buggy mess. ![]() You get strange cosmic monsters, conspiracies, cultists, and usually some kind of average Joe protagonist who most likely will be driven mad by the things they're seeing. ![]() Lovecraft's writing could potentially be an ideal setting for a video game. ![]()
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